Mechanics

Blaze

 * Ability (Essence RPG):
 * “Send Wisp” - Sends forth a malevolent wisp in the direction of  the player. Those who draw too close will be doused in flame!

Creeper

 * Ability (Essence RPG):
 * "Creep" - Turns invisible for a few seconds if a player gets close. Invisibility lasts longer on higher difficulties.

Drowned

 * Variants (Vanilla Plus):
 * Norm - Normal.
 * Hord - Spawns more drowneds.
 * Rise - Alters the ground to soul sand and magma blocks to set bubble traps.
 * Guard - Summons guardians.
 * Tank - Diamond armour and trident.

Ender Dragon

 * Abilities (Essence RPG):
 * (Primary) “Void Breath” - Shoots out five projectiles that teleport victims high into the end void. Those hit should be prepared for their trip down.
 * (Secondary) “Endermite Totems” - Endermites will be summoned from end crystals while the dragon is alive. They are more dangerous than their naturally spawned counterparts!

Enderman

 * Ability (Essence RPG):
 * "Rift" - Creates a pool that reverses the victim’s gravity for a few seconds - can be used as a makeshift jump pad.

Evoker

 * Variants (Vanilla Plus):
 * Norm - All Evokers have slowness and a 2nd life due to holding a totem of undying
 * Zombie - This variant summons swarms of zombies
 * Skeleton - This variant summons skeletons and raining arrows
 * Creeper - This variant summons creepers and explosions
 * Blaze - This variant summons blazes and flames

Ghast

 * Ability (Essence RPG):
 * "Volatility" - Rare chance to power up their fireball attack.

Husk

 * Variants (Vanilla Plus):
 * Norm - Normal but slower.
 * Hord - Spawns numerous husks.
 * Fire - Speed and sets fire.
 * Tank - Iron armour, axe and strength.
 * Swarm - Spawns silverfish that burrow and generate into baby husks with stone swords.

Phantom

 * Variants (Urban Beasts)
 * Phantom Drone
 * Phantom Knight
 * Phoenix (New miniboss!)
 * Phoenix drop required for Storage Solutions items
 * Ability (Essence RPG):
 * "Lights Out" - Creates a smoke cloud above your head

Pillager

 * Ability (Essence RPG):
 * "Minor Evocation" - Summons an evocation fang at your feet.

Ravager

 * Ability (Essence RPG):
 * "Morale Boost" - Enables other mobs to use abilities more quickly.

Silverfish

 * Ability (Essence RPG):
 * "Swarm" - These little buggers can do mitosis?

Skeleton

 * Variants (Vanilla Plus):
 * Norm - Slower and weaker.
 * Fire - Iron helmet and flame enchanted bow.
 * Rain - Iron armour and teleports away raining arrows on you.
 * Knight - Iron armour, power bow and riding a skeleton horse.
 * Mage - Diamond armour, power and flame bow. Has two phases: Shoots you and teleports away from danger with flaming arrows raining on you. Is frozen in place unable to shoot whilst a storm of arrows converges on you.

Slime

 * Ability (Essence RPG):
 * "Ensnare" - Spreads slime on the ground, trapping anything except for themselves.

Spider

 * Variants (Vanilla Plus):
 * Norm - Sets cobweb in caves.
 * Fast - Norm but faster.
 * Jock - Creeper riding a spider.
 * Nest - Spawns more spiders when in cobweb.
 * Ability (Essence RPG):
 * "Phobic Sprint" - Relentlessly charges the player, using fear to disorient their foes.

Vindicator

 * Ability (Essence RPG):
 * "Juke" - Stops mid-charge, then rushes in for the kill

Witch

 * Variants (Vanilla Plus)
 * Norm - Normal witch.
 * Levi - Levitates out of range to avoid damage and increase potion throwing range.
 * Zapp - Charges up powerful lightning storms to strike players, if the player gets away at the right time the witch will strike itself.
 * Zomb - Periodically summons pairs of increasingly difficult zombies.
 * Ability (Essence RPG):
 * "Release Pet" - Summons weakened silverfish. They will eventually die without being attacked.

Wither

 * Ability (Essence RPG):
 * "Summon Rot" - Summons a Rot Soldier wither skeleton and/or places a pool of rot at your feet. The pool lasts for a rather long time, but does naturally dissipate.

Zombie

 * Variants (Vanilla Plus):
 * Norm - Plain old zombie, except that its slower than vanilla.
 * Hord - Spawns in additional zombies, including one with a baby riding on its shoulders.
 * Hard - Same as Norm, except that it takes a few more hits to kill.
 * Cool - Has an iron helmet and gives fire resistances to all nearby zombies.
 * Fire - Is fast and sets fire where it runs, but it burns itself without fire resistance.
 * Necro - Speeds up the passive resurrection and lets them spawn as variants.
 * Tank - Iron armour, sword and increased strength.
 * Knight - Tank zombie on a zombie horse.
 * Lead - Diamond armour, sword, increased strength and resistance. Summons all nearby zombies to its location to form massive hordes.
 * Ability (Essence RPG):
 * "Spread Plague" - Releases a pool of contagion in front of it, poisoning those who enter it. If the player is low on health, they may become Afflicted…

Spawning

 * The Wandering Trader will now spawn every 5 minecraft days, as long as some other requirements are met. It will stay for 2 days before leaving.

Other Mechanics

 * Traders are now a neutral mob. This meaning that they will attack you if you attack them
 * If you damage a trader, it will take longer for another one to spawn.

Channeling Transformations

 * Upgraded Skeleton Horse
 * Strike a skeleton horse and it will turn into a more powerful version with potion effects such as slow falling and regeneration.
 * Elder Guardians
 * Strike a guardian and it will turn into an elder guardian. Useful for collecting sponges.
 * Illusioner
 * Strike a witch and it will turn into this unused mob.
 * Big Slime
 * Strike a slime and it will grow in size.
 * Big magma cube
 * If you manage to get of these into the overworld and strike it, it will grow in size.

Enchantments
''Items with these enchantments can currently only be obtained in gem crates. See gems below''


 * Bleed: Wither on target.
 * Holy Smite: Set undead in area on fire and heal you slightly.
 * Paralysis: Slowness on target.
 * XP+ : Extra xp each kill.
 * Blink: Killing a mob teleports you to a nearby mob with some exceptions.
 * Duality: Hold two swords with this enchantment to do large damage.
 * Drop: Mobs have a 100% chance to drop and weapons/armor they are holding.
 * Detonate: Undead explode on hit.
 * Ignition: Sets area on fire.
 * Assassin: Teleports you to target.
 * Poison: Poison on target.
 * Reaper: Each hit on an animal drops that animal's loot without killing it.

Food
Go to Crafting Recipes for crafting of enhanced survival food


 * None of the enhanced survival crafting recipes will grant any status effects

Gems
Go to it's page for more information

Shrooms

 * Simply combine one dragons breath, one brown mushroom, and one red mushroom to get any 1 of 45 different shrooms.
 * These shrooms have a variety of effects, including Bad Omen, floating, giving you more mushrooms, clear all effects, and more.

Essence RPG
''This is a hefty datapack that basically changes everything. Go to this page for more''

Vanilla Plus
Although there are plenty of gameplay changes in Vanilla Plus, most functions are disabled/removed for optimization or them being just kinda unnecessary.

Trees

 * Now can be chopped in one go. Works best for 1x1 trees, and will always give you a bit of hunger

Saplings

 * (May be occasionally disabled) Saplings will try to replant themselves. They will turn into a deadbush if they fail to find a grass block, but only find dirt. They will be lost if they can't find either

Crop Replanting

 * (For wheat and beetroot) Will replant themselves when harvested

Machines

 * All machines that use coal
 * Any machine that uses coal means it can use both coal and coal blocks. Deposit your fuel one at time, or you will lose fuel.
 * Turrets - Very powerful defences that target hostile monsters. Turrets shoot at the closest monster dealing massive damage. They are automatic but can be manually fired by standing up against it. They will not target friendly mobs, but can harm those that cross its line of fire.
 * Construction:
 * Place an iron block.
 * Place a redstone lamp on the iron block.
 * Trigger with an armor stand on the redstone lamp.
 * This Device is powered with coal
 * Beacon - Powerful defences that effect nearby hostile monsters. Beacons produce a field that damages all monsters in range. They are only automatic. They will only harm hostiles.
 * Construction:
 * Place a gold block.
 * Place a redstone lamp on the gold block.
 * Trigger with an armor stand on the redstone lamp.
 * This Device is powered with coal.
 * Elevator - Elevators can carry all entities. They are fast and stop briefly at different levels. Levels are any two block high gaps in the middle surrounding walls. Make sure to cap the top of the elevator shaft before creation or it will rise forever.
 * Construction:
 * Place a redstone block.
 * Place quartz blocks on the 4 sides of the redstone block.
 * Place pistons (facing up) on the 4 corners of the redstone block.
 * Trigger with an armor stand on the redstone block.
 * Pause an Elevator by placing an obsidian block under its center.
 * Destroy an Elevator by placing TNT under its center.
 * This Device does not require power.
 * Miner - Destroys all blocks in their path and transport them to available item collectors in range. Once an Auto Miner has been powered, place an armor stand on the side of it you would like it to go in the direction of. It can travel in 26 possible directions.
 * Construction (Miner):
 * Place a redstone lamp.
 * Place diamond blocks on the 4 sides of the redstone lamp.
 * Place iron blocks on the 4 corners of the redstone lamp.
 * Trigger with an armor stand on the redstone lamp.
 * Construction (Collector):
 * Place a hopper.
 * Place an armor stand on the hopper.
 * The armor stand is the item collector.
 * Only Miner is Powered by Coal
 * Stop an Auto Miner by throwing TNT at it.
 * Destroy a stopped Auto Miner by throwing TNT at it.
 * Quick Tip - It is far more efficient to put in all the fuel before placing the armor stand, as you can lose some fuel efficiency if you do it one at a time.
 * Generator - Creates power from fuel like other devices, But stores this power and transfers it to all nearby Transformers and Devices.
 * Construction:
 * Place a diamond block.
 * Place a redstone lamp on the diamond block.
 * Trigger with an armor stand on the redstone lamp.
 * This Device is powered with coal.
 * Transformer - Transfers power from Generators to other Transformers and Devices. Creates networks of power lines.
 * Construction:
 * Place a lapis block.
 * Place a redstone lamp on the lapis block.
 * Trigger with an armor stand on the redstone lamp.

Extra Information

 * By holding different items, these being a map, a compass, a clock, or a leash (while on a horse), it will give you some information
 * Map will give you cords, compass will tell you what direction you are looking in, a clock will tell the exact time, and a leash will tell the speed and jump hight of a horse you are riding
 * This datapack can be toggled in the "/trigger Datapacks" menu

Villager Leash

 * Lets you move villagers around with a fishing rod. Duh
 * This datapack can be toggled in the "/trigger Datapacks" menu

Shulker to Backpack

 * Simply by putting a shulker box in your offhand, you are able to view and modify the contents of the shulker box
 * To swap headpieces, simply place your helmet, player head, dragon head, carved pumpkin, end rod, glass, ice, white banner (with any design), or observer into your offhand. It will remove curses from it for reasons...so I guess that's cool.
 * WARNING - DO NOT try to mess this datapack. This is by the far the buggiest datapack in this compilation, and any attempts to exploit the system can very easily or even cause you to loose your items, or even stop the datapack from working for you. The only solution I know to fix this is completely resetting your character